Game Science is the Chinese powerhouse game studio founded in 2014 in Shenzhen by ex-Tencent devs Feng Ji and Yang Qi, who ditched mobile gigs to chase AAA dreams after a viral 2020 trailer for their passion project. With offices in Hangzhou and Shenzhen, they've leveled up from early titles like Art of War: Red Tides to dropping Black Myth: Wukong in 2024, an action RPG smashing Journey to the West mythology, racking up 20 million sales and records as China's first big global hit. They're all about "games that impress ourselves," with Black Myth: Zhong Kui already teased as the next demon-slaying epic.
Game Science laughs off the DEI circus with streamer rules straight-up banning "feminist propaganda," politics, and fetish chats, no room for pronoun debates or equity lectures in their mythic monkey world. Western media cried "sexism" over old sexy art posts and zero diversity checkboxes (shocking, a Chinese myth game isn't rainbow-ready), but they ignored the woke noise, rejected consultant shakedowns, and sold millions proving fun trumps forced inclusion. Refreshing to see a studio prioritize epic bosses over sensitivity training, Wukong's triumph shows agendas lose when gameplay wins.