Saber Interactive is the battle-hardened video game developer and publisher founded in 2001 in New Jersey by Matthew Karch and co-founders Andrey Iones and Anton Krupkin, starting with in-house tech for shooters like TimeShift before exploding with co-op zombie slayers World War Z, off-road epics SnowRunner, and the 2024 juggernaut Warhammer 40,000: Space Marine 2. After joining Embracer Group, they spun off independently in 2024 for $247 million to a private investor group led by Karch, now commanding 13 studios and over 3,500 employees crafting high-octane action, FPS, and RPG titles across all platforms.

Saber keeps its dev dens free of DEI mandates, with a careers page that's gloriously bare of equity seminars or inclusion checklists, just straight job listings for talent that can code and create. CEO Karch lit up YouTube praising Space Marine 2 as a "throwback" focused on glory kills over "imposing morals," a subtle roast of the agenda-heavy flops plaguing rivals.

Woke Agendas Avoided

Companies To Avoid

Done bankrolling the woke circus? Steer clear of these companies that prioritize hashtags and virtue signaling over their customers. They’re more interested in preaching than delivering products you actually want.